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Endless space mods steam
Endless space mods steam











endless space mods steam

How to fix this? How to fix the economy, the luxury ressources, overcolonisation penalty, overpowered races or dozen other small and big problems? With Saint and Sinners bill i think the only way is removing it or nerfing it to nothing. Saint and Sinners bill is a good example. This G2G Mod says 2 things to me: 1.They never had a plan how this game should have look like and just added everything they wanted and now it is a mess. Incompetence that i never saw before at Amplitude.Īnd thats why i am so surprised by this last step. Don´t you think this is a bit late and shows, sorry to say that, incompetence? Incompetence with release date, incompetence at the game design and incompetence at planing.

endless space mods steam

Sorry, this game had Early Access and now a good month after release they let the community test big parts of the game because they don´t work well. Now opinions need to be filtered for those that want it easy, but in general its a strategy game where everybody would like to have a fair chance. Instead of the limited game play testing the devs can do, they offer the community the chance to test, which is a much broader pool of people, more different opinions. You can be a part of it, but you dont have to. ES2 is a great game as is and Amplitude amazing for its engagement with the community. See it as an option if you want to improve the game together with the community. Originally posted by madra:You want us to beta-test your game again? Good luck ) You dont have to. If you wanna check it out rightaway, here's the link! Meedoc will explain in more detail below what this first iteration of the balance mod, which we're calling G2G Balance Mod for now, will be all about! You can give feedback on how they affect gameplay and your experience playing with them, which we can in turn implement into the next iteration of the mod, etc! Considering the XML is easy enough to read, you can also directly make changes to it and submit your suggestion so we can try it out, too, and if it works, see how we can factor it in. These changes are based on community suggestions.

endless space mods steam

Since a balance change is easier to implement than a new feature or a bug fix, and is unlikely to cause issues with the game, we can post these changes out without having to create a new build, which might have issues depending on where we stand in a dev cycle. We'd like to try a new way of testing out balance changes before making them live: releasing them as part of a mod! Mods are easy to activate and deactivate, and they're quick for us to tinker with on our end.













Endless space mods steam